Case studies
We’d love to talk you through the cool things we’ve done over the last 20 years! Here is a sample of a few ways we’ve applied UX and human factors research and design methods.
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A health app company focused on female health wanted to evaluate compliance with accessibility standards to provide an inclusive experience for all users.
A wearable technology company wanted to understand the current telehealth landscape in hopes of identifying unexpected insights about the future of telehealth, particularly in the age of COVID-19.
A national research organization that boasts one of the largest opinion panels in the country, wanted to both increase the response rate to their outreach material and attract a more representative sample for their annual recruitment cycle.
A pharmaceutical manufacturer was interested in obtaining empirical data and user feedback regarding the usability of a medication delivery system, including the devices, labeling, and IFU.
A global technology company sought to assess a new mobile application with a focus on usability and features.
A provider of digital payment services sought testing of various prototypes designed to allow customers to shop and pay using smart speaker technology.
A multinational tech company needed to improve how different user groups monitor business performance of their games and apps.
A manufacturer of surgical products had developed a new surgical mesh that provided various advancements in clinical outcomes, but also came with necessary adjustments to implantation procedure.
A pharmaceutical company required a validation study to determine if the preparation and administration of an injection kit requiring the reconstitution of a pediatric medication was safe and effective.
A consumer products manufacturer wanted to evaluate multiple designs of a new feature for small home appliance.
A global telecommunications company wanted to evaluate how phone cameras met user expectations and usability needs.
An auto manufacturer sought to evaluate key features and workflows of two different mobile app prototypes.
A pharmaceutical manufacturer wanted to use an existing connected system mobile app with a pediatric population.
A pharmaceutical manufacturer was interested in collecting data to inform the development of a large-volume autoinjector and its accompanying IFU and labeling.
A consumer electronics company sought to understand how new and current users, including older adult populations, might use and perceive a smartwatch device during onboarding, setup, and daily use.
A global telecommunications company sought to explore areas of opportunity for growth in the augmented reality space.
A healthcare company sought to compare their injection device with comparable ones on the market in order to determine if it is considered “state-of-the-art.”
A healthcare company wanted to identify existing workflows of their laboratory equipment across global markets and determine opportunities for usability improvement.
A global technology company sought to understand the education and onboarding of products within prominent technological ecosystems throughout the world, and to evaluate how the success of onboarding and education is measured.
A global technology company sought to understand how best to apply AI offerings across a suite of products.
The FDA reached out to the Human Factors and Ergonomics Society (HFES) to assemble a team of experts to provide a training course for the Division of Medication Error Prevention and Analysis (DMEPA) from the Center for Drug Evaluation and Research (CDER).
A global medical device manufacturer wanted to promote internal awareness of and appreciation for best practices in the application of human factors engineering to medical device development.
A global relocation company was designing a new mobile app and wanted to better understand user needs prior to release.
A pharmaceutical manufacturer required a validation study to determine if an autoinjector and its related materials were safe and effective.
An online gaming company approached us to evaluate the accuracy of different age verification methods and understand the experiences of children, parents, and young adults using these methods in a gaming context.
A manufacturer of personal care products sought to assess the ability of users to follow cleaning and disinfection protocols in a clinical setting.
A pharmaceutical manufacturer was developing an updated version of an existing, in-market system to help patients with medication adherence. As a connected medical system, both the existing product and new product had an accompanying mobile application.
A pharmaceutical manufacturer sought to improve the design and usability of a currently available pump carrying accessory.
A global tech company sought to identify quality and needed improvements of translation technology for globally-used products.
A global technology company wanted to improve the onboarding experience for new users.
A medical manufacturer had US-approved surgical equipment, but the current design was not working for some international markets.
A pharmaceutical company asked us to test the design preferences and usability of a mobile application designed as a 6-week treatment program to help patients manage their depression
A medical device manufacturer asked us to evaluate the use of their hematology analyzers in different settings and identify opportunities for improvement.
A global telecommunications company wanted to assess a mobile application with a focus on usability and features.
An innovative healthcare solutions company sought to test the usability of their electronic health record (EHR) mobile application.
An e-commerce company asked us to explore how different features on their platform could be improved to better support customers in their online purchasing journeys.
A global provider of enterprise software sought to identify internal user groups and current challenges in the development process and the use of a development platform.
A global technology company sought to investigate ways to collaborate with intelligent technology to create customized and impactful outcomes for their users.
A manufacturer of consumer goods sought to refresh guidelines related to the design of its product line.
A global technology company wanted to develop a foundational cross-market understanding of the tech ecosystem experience of adults aged 65 years and older, including device use and their views on assistive technology.
A social media company wanted to develop a multi-country understanding of the onboarding experience for new users signing up through the platform’s app.
A pharmaceutical manufacturer was exploring next generation improvements for currently available medication to treat osteoarthritis in the knee.
A global technology company asked us to explore how people look for information online using different search tools to improve their regulatory terminology.
A global technology company wanted to collect feedback on potential in-product support features, scenarios, and concepts.
A pharmaceutical company wanted to understand if potential functionalities of a digital therapy met user needs.
A global technology company wanted to drive buy-in for a new service that challenged existing assumptions.
A pharmaceutical manufacturer was simultaneously developing a liquid formulation for a drug (currently only available as a pill), as well as a new delivery device to administer this liquid formulation.
An auto manufacturer wanted to gather foundational insights from the US market about factors that car owners like/dislike about their current cars, reactions to a recently released model, and ease of use of in-car features in both the current and test vehicles.
A pharmaceutical manufacturer sought to explore the ideal customer journey for a new connected wearable medication delivery system.
In order to improve their customer experience, a global hospitality company wanted to learn more about their guests’ journeys throughout and surrounding their resort stays.
A pharmaceutical company planned to make an existing infusion pump available to a new patient population.
A global provider of network-based security threat detection systems sought to evaluate the user interface provided with its suite of products.
A pharmaceutical manufacturer wanted to eliminate selection errors due to similar packaging.
An information technology company needed to identify sources of misunderstanding for international users working with a new feature.
A global healthcare company sought to improve speech detection algorithms used by health care professionals (HCPs) to access patient information.
A major online gaming company asked us to compare and evaluate prototypes designed to display privacy and safety guidance when gaming online. Our priority was to find the advantages and disadvantages of each prototype to ensure that the guidance was effective.
A pharmaceutical company needed to test usability of an app for patients facing a serious medical condition.
A global biotechnology company wanted to assess the usefulness and usability of its informational website designed for clinicians.
A major European games publisher needed to perfect their process to increase subscriptions.
A medical device manufacturer sought to evaluate the usability and safety of the patch pump and training with potential patients and healthcare providers.
A consumer products manufacturer sought to assess the usability of a touch-screen appliance that allowed connectivity with a mobile device.
A medical device manufacturer asked us to evaluate the usability of a home monitoring device for individuals with pacemakers and defibrillators and explore ways to improve the product according to user needs and preferences.
A developer of digital health self-assessment tools sought usability testing for an innovative smartphone app designed to help healthcare professionals and patients better understand MS.
A travel company designed a new tool that allowed users to manage and book all trip details using one interface.
A major telecommunications company sought to understand mobile phone accessibility and usability issues unique to visually impaired users.
A software company sought to understand usability issues unique to their real estate project development site and customers.
An advertising company asked us to explore how individuals from multiple countries interact with advertisements when consuming content across connected devices. We focused on identifying any user needs that could be transformed to increase brand engagement and create a more seamless purchase experience
A Fortune 50 healthcare organization was developing an AI-enabled electronic medical record designed to improve providers’ situational awareness, communication, collaboration, and response.
A pharmaceutical company needed to evaluate the effectiveness of their instructions for use for a new product.
A medical device manufacturer sought HF engineering support to develop HFE deliverables and conduct a validation study for an aesthetics device.
A global technology company needed guidelines for voice-controlled multi-platform game development.
A major utilities and telco provider sought to improve their customer experience and operational efficiency.
A manufacturer of air conditioning (AC) units sought to compare its connected in-window AC unit with comparable competitive products on the market.
A healthcare company sought HFE support in the development of an HF plan for a drug/device combination product and its accompanying IFU.
Our client was upgrading a sales and service application for customer service representatives.
A pharmaceutical manufacturer wanted to improve the usability and usefulness of an existing HCP portal for a desktop and design a new mobile app version of the portal.
A manufacturer of surgical and delivery devices needed to better understand use cases around the deployment of their crash cart products in typical clinical environments.
A global telecommunications company was interested in conducting a literature review to inform internal accessibility efforts.
A pharmaceutical company sought to understand how people with diabetes use technology to manage their disease.
A global technology company wanted to develop a more in-depth understanding of the travel booking process and travelling experience for populations with auditory and/or visual impairments.
A global technology company sought to understand user privacy and safety thresholds in a global qualitative & quantitative research study.
A global technology company wanted us to research casual multiplayer games (MPGs), exploring the current design gaps and discovering the experiences and perceptions of why people play multiplayer games (MG). The purpose was to help guide future strategies.